Rambling

80.lv Interview: The Cost of Recovery: Developing a Narrative Game in Unity
A while ago Jens and I got the opportunity to be interviewed by 80.lv‘s Arti Sergeev. We got their permission to also post the interview on our blog and we sure don’t want to withhold it from you!In this interview, we’re talking about the ideas and development behind The Cost of Recovery, the production process,...
Adventure Jam 2021 Digest #3
Hey everyone! Over the last two weeks, we were closely watching the #AdvJam2021 Hashtag on Twitter to not miss out on the great entries for this year’s Adventure Jam! Since we wanted to compile and share our favorite tweets with you, we started our digest series with its two previous entries (take a look at...
Adventure Jam 2021 Digest #2
Hey everyone! Last week we kicked off our digest series for this year’s Adventure Jam, a 2-week game jam on narrative games! The jam’s second weekend is already over by now, so it’s time to take another look at the participants’ creations! There has been a lot of focus on characters, and we’re excited to...
Adventure Jam 2021 Digest #1
Hello everyone! Every year we are terribly excited for Adventure Jam, a 2-week gamejam on narrative games! This year, we sadly don’t have the time to join the activities due to our ongoing work on The Cost of Recovery…but we are keeping our eyes out and thought we’d share our look through the spyglass with...
Learnings from a Q&A-session about publishing games on Steam with Valve
Learnings from a Q&A-session about publishing games on Steam with Valve I recently had the chance to co-organize a Q&A session with several folks from Valve as a part of our ongoing “Next Level Gamedev Sessions” event series. The topic was “Publishing games on Steam” and a lot of interesting questions were answered. I thought...
Three years of Adventure Jam. Part three: The Ransom
Three years of Adventure Jam. Part three: The Ransom Adventure Jam 2018 presented me with a new set of challenges I had not anticipated. At first reluctant to join due to time constraints, I decided to team up with old friends and create a small game, optimizing our production by planning ahead as much as...
Three years of Adventure Jam. Part two: One Of Us
Three years of Adventure Jam. Part two: One Of Us I returned to Adventure Jam in 2017 with a new set of challenges. In 2016 we had joined as a team and always knew what to do and who would do it. We were all working together locally. In 2017 I did not have that...
Our exibition at the Waterkant Festival 2018
Our exibition at the Waterkant Festival 2018 This year’s Waterkant Festival was a very special time for us: not only did we have the chance to show our game ‘The Ransom‘ to the festival audience but we were also involved in organizing a game jam and speaking at the festival. It was our first time...
Three years of Adventure Jam. Part one: Awake
Three years of Adventure Jam. Part one: Awake Game jams are a magical thing. You get together with friends both old and new and create a video game in a very short timespan. In a way, jams are microcosms. While the jam is going your priorities are shifted, your whole life seems to circle around...
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