Welcome to our Indie Gem Corner, where members of our team introduce games that deserve more attention! Sascha starts with The Longing, a game that makes you fall in love with it over time – 400 (real) days, to be exact.x
Hello everyone! Earlier this year we played all the entries to the Adventure Jam 2021 – as you know, we are always terribly excited for narrative adventures! So we were delighted to see AdvXJam 2021 taking place, another two-week gamejam focused on narrative games. The AdvXJam 2021 was hosted by AdventureX, a UK-based convention that...
We recently started our streaming cycle and picked remasters & remakes as our next topic. For this blogpost we summarized our key points – What do we love about remakes? What makes a good remake? And do we have too many remakes and remasters nowadays?
After streaming all of the Adventure Jam 2021 games, we noticed that verbs are an integral part of the design of adventure games, and in game design in general. That's why we decided to have a little discussion about verbs in games!
This blogpost sums up our talk and gives a few good and not-so-good examples of how games make use of verbs.
We recently had the opportunity to be interviewed by 80.lv about our upcoming game The Cost of Recovery. Read for more info on the ideas and development behind the game, the production process, marketing strategies, and more!
Jens recently had the chance to co-organize a Q&A session with several folks from Valve about "Publishing games on Steam".
Today's blogpost summarizes the key learnings and most interesting questions of the session!