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80.lv Interview: The Cost of Recovery: Developing a Narrative Game in Unity
A while ago Jens and I got the opportunity to be interviewed by 80.lv‘s Arti Sergeev. We got their permission to also post the interview on our blog and we sure don’t want to withhold it from you!In this interview, we’re talking about the ideas and development behind The Cost of Recovery, the production process,...
Adventure Jam 2021 Digest #3
Hey everyone! Over the last two weeks, we were closely watching the #AdvJam2021 Hashtag on Twitter to not miss out on the great entries for this year’s Adventure Jam! Since we wanted to compile and share our favorite tweets with you, we started our digest series with its two previous entries (take a look at...
Adventure Jam 2021 Digest #2
Hey everyone! Last week we kicked off our digest series for this year’s Adventure Jam, a 2-week game jam on narrative games! The jam’s second weekend is already over by now, so it’s time to take another look at the participants’ creations! There has been a lot of focus on characters, and we’re excited to...
Adventure Jam 2021 Digest #1
Hello everyone! Every year we are terribly excited for Adventure Jam, a 2-week gamejam on narrative games! This year, we sadly don’t have the time to join the activities due to our ongoing work on The Cost of Recovery…but we are keeping our eyes out and thought we’d share our look through the spyglass with...
Learnings from a Q&A-session about publishing games on Steam with Valve
Learnings from a Q&A-session about publishing games on Steam with Valve I recently had the chance to co-organize a Q&A session with several folks from Valve as a part of our ongoing “Next Level Gamedev Sessions” event series. The topic was “Publishing games on Steam” and a lot of interesting questions were answered. I thought...
Meet the Expedition Team: Felix
Hello there, Ladies and Gentlemen! My name is Felix and I am Off The Beaten Track’s historian, philosopher and expert on topics no one else even remotely cares about, as well as the company’s ambassador of sarcasm, black humour and jokes you would not dare to tell. But I am actually being paid for everything...
Meet the Expedition Team: Patrick
Hi! My name is Patrick. I am the 3D artist for Off The Beaten Track. As the 3D artist, I am responsible for various visual areas of our game. In collaboration with Jens I created the art style of our game, the characters, the assets and various 2D work.
Meet the Expedition Team: Alex
Hey everyone! I’m Alex, the new intern at Off The Beaten Track, and I live in Kiel. I joined the team to learn a bit more about how to make a game in a real company and I wasn’t disappointed. I love games that are a bit different and make you think, so Off The...
Meet the Expedition Team: Jens
Hey there, fellow adventurers! I am Jens, living in Kiel in northern Germany. I founded Off The Beaten Track a while back with the clear goal of creating games that tell their own stories and building an awesome and safe place to work for all our team members. Firewatch Favorite Game I have been tinkering...
Expedition Log #3: The one after we announced our game
As you might have noticed, we formally announced our game The Cost of Recovery during gamescom 2020! After some weeks of work on getting everything ready, it felt very good to finally show it to everybody and start collecting some precious feedback.
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