Devlog

Expedition log #3: The one after we announced our game
As you might have noticed, we formally announced our game The Cost of Recovery during gamescom 2020! After some weeks of work on getting everything ready, it felt very good to finally show it to everybody and start collecting some precious feedback.
Expedition log #2: The one where things start falling into place
We’re still up and about, tinkering on our unannouced game. The last weeks have been a lot of fun because we made a lot of progress on different fronts. We can’t wait to share more about our game once it has been officially announced. But without further ado, let’s see how these past weeks have been going for us!
Expedition Log #1: The one where we start our devlog
Game development is a wild ride and our current project is no exception - but since we haven't formally announced the game yet, it's sometimes hard to share details about what we're up to and how things are going. That's why we decided to start a dev log.
Three years of Adventure Jam. Part three: The Ransom
Three years of Adventure Jam. Part three: The Ransom Adventure Jam 2018 presented me with a new set of challenges I had not anticipated. At first reluctant to join due to time constraints, I decided to team up with old friends and create a small game, optimizing our production by planning ahead as much as...
Three years of Adventure Jam. Part two: One Of Us
Three years of Adventure Jam. Part two: One Of Us I returned to Adventure Jam in 2017 with a new set of challenges. In 2016 we had joined as a team and always knew what to do and who would do it. We were all working together locally. In 2017 I did not have that...
Three years of Adventure Jam. Part one: Awake
Three years of Adventure Jam. Part one: Awake Game jams are a magical thing. You get together with friends both old and new and create a video game in a very short timespan. In a way, jams are microcosms. While the jam is going your priorities are shifted, your whole life seems to circle around...
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