Alex joined our company as a programming intern and we're very happy to have him as a permanent member by now. Find out more about him and his work in this blogpost, you'll be rewarded with a cute picture of his bunny 🐰!
As the founder of Off The Beaten Track, Jens combines a lot of positions: From game design and programming to bookkeeping and filing taxes! Find out more about him and why he thought it would be a good idea to found a video game development company.
As you might have noticed, we formally announced our game The Cost of Recovery during gamescom 2020! After some weeks of work on getting everything ready, it felt very good to finally show it to everybody and start collecting some precious feedback.
Ines is one of our original team members and takes care of our Marketing and Social Media department. She has always been a video game enthusiast but took a bit longer than the others to find her place in the video game industry – she's here now though and she came to stay!
We’re still up and about, tinkering on our unannouced game. The last weeks have been a lot of fun because we made a lot of progress on different fronts. We can’t wait to share more about our game once it has been officially announced. But without further ado, let’s see how these past weeks have been going for us!
Jannik joined our team as an intern but quickly became irreplacable to us and we're very happy to have him as a permanent member in programming now. He is also a gamejam-enthusiast and has worked on countless games despite his young age. His own project Shutter Stroll is even available on Steam!
Game development is a wild ride and our current project is no exception - but since we haven't formally announced the game yet, it's sometimes hard to share details about what we're up to and how things are going. That's why we decided to start a dev log.
Three years of Adventure Jam. Part three: The Ransom Adventure Jam 2018 presented me with a new set of challenges I had not anticipated. At first reluctant to join due to time constraints, I decided to team up with old friends and create a small game, optimizing our production by planning ahead as much as...